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[meshing] Digging using shape from silhouette principle #971

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merged 4 commits into from
Feb 12, 2021

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@gregoire-dl gregoire-dl commented Feb 3, 2021

Description

Add option in Meshing, for digging using shape from silhouette principle.

Warning: may have an impact on the tetrahedral vote due to the change in the usage of a global pixSize per vertex (for all observations/cameras) instead of a value per view.

Features list

  • Remove initVertices() function
  • Use already computed pixSize in fillGraph
  • Add shape from silhouette option.

@gregoire-dl gregoire-dl changed the title Add shape from silhouette option in Meshing [meshing] Digging using shape from silhouette principle Feb 8, 2021
@fabiencastan fabiencastan added this to the 2.4.0 milestone Feb 11, 2021
@fabiencastan fabiencastan force-pushed the dev_shapeFromSilhouette branch 2 times, most recently from 22d25f9 to b16194e Compare February 12, 2021 13:09
- Add a new function that add helper points on the outline of the depth maps masks. (depth maps from an RGBA image)
- Add the option in the meshing command line
- Use already computed pixSize in`fillGraphPartPtRc`
- Perform fillIn, only if pixSize is greater than 0
@fabiencastan fabiencastan merged commit 25c6a7e into develop Feb 12, 2021
@fabiencastan fabiencastan deleted the dev_shapeFromSilhouette branch February 12, 2021 14:58
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2 participants