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Improve tetrahedral intersection #848
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Add new functions to handle intersections with new geometry struct. Allows us to deal with the specific cases of edges and vertices
- add a history structure for debugging purposes
- small clean and new optional variables for mesh export - add new functions to export meshes for debugging
…tersection of geometries
…r fillGraph and forceTedges
…float reduce the number of failure cases
…ngle - Add ambiguityEpsilon to handle cases where the direction test is ambiguous - Use double instead of float - renaming epsilon => marginEpsilon
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Dev/improve tetrahedral intersection
Improve tetrahedral intersection
Jan 20, 2021
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gregoire-dl
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fabiencastan
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Description
Improvement of intersection methods by using a more precise/advanced representation of geometry to handle unusual cases (intersection with an edge or vertex), avoid unnecessary computations and deal with holes and spikes issues.
Example of spikes issues
Before / After
Before / After
Features list