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refactor: unify restart-required infrastructure #39
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5eb1ad0
Initial plan
Codex 30afd2c
refactor(settings): boot snapshot restart-field infra + MCP introspec…
Codex d51f414
docs: note BootSnapshot canary usage
Codex 95a0d6b
refactor(settings): cover DynamicCubemaps/VL + restart-needed cleanup
Codex 4c19115
refactor(settings): collapse Upscaling restart tables into one
alandtse 74377a6
style: clang-format pass on EditorWindow.cpp
alandtse 3bec2ad
refactor(weather): restore theme local after RestartNeeded migration
alandtse 4aac359
chore(versions): bump DynamicCubemaps/VolumetricLighting/WeatherEditor
alandtse de44bd5
fix(bootsnapshot): address Copilot review
alandtse ab6840e
refactor: extend BootSnapshot to RenderDoc
alandtse 2a862c4
refactor: extend BootSnapshot to VRStereoOptimizations
alandtse 4995064
refactor(upscaling): drop presetDLSS from restart table; clean redund…
alandtse 20f4142
revert: undo feature .ini version bumps
alandtse 2ae2836
test: use std::string in REQUIRE comparison
alandtse dd972af
refactor(vr): gate restart-fields via globals::game::isVR
Codex cf77bed
refactor(mcp): consolidate restart-required actions into list
alandtse a07e631
refactor: tint feature list green when restart-gated setting is pending
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