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alandtse
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Jun 3, 2026
Addresses the minor hardening items in #87 (pre-existing, surfaced by CodeRabbit on #56): - Particle.cpp: guard the dimmer interpolation against lightFadeEnd <= lightFadeStart so equal engine fade globals can't divide by zero (NaN/Inf into GPU lighting). - ParticleLights.cpp: std::sort the get_configs results before the 'first wins' duplicate dedupe so the surviving config is deterministic across installs (both ParticleLights and Gradients loops). - ParticleLights.cpp: require exactly 6 or 8 hex digits for gradient colors so malformed widths (#1, #12345) fail closed instead of packing a garbage 32-bit color. - Upscaling.cpp: clamp the stored streamlineLogLevel (not just the UI index) so a stale/hand-edited out-of-range value can't persist through the save / restart-diff paths. Closes #87
alandtse
added a commit
that referenced
this pull request
Jun 3, 2026
Addresses the minor hardening items in #87 (pre-existing, surfaced by CodeRabbit on #56): - Particle.cpp: guard the dimmer interpolation against lightFadeEnd <= lightFadeStart so equal engine fade globals can't divide by zero (NaN/Inf into GPU lighting). - ParticleLights.cpp: std::sort the get_configs results before the 'first wins' duplicate dedupe so the surviving config is deterministic across installs (both ParticleLights and Gradients loops). - ParticleLights.cpp: require exactly 6 or 8 hex digits for gradient colors so malformed widths (#1, #12345) fail closed instead of packing a garbage 32-bit color. - Upscaling.cpp: clamp the stored streamlineLogLevel (not just the UI index) so a stale/hand-edited out-of-range value can't persist through the save / restart-diff paths. Closes #87
alandtse
added a commit
that referenced
this pull request
Jun 3, 2026
Addresses the minor hardening items in #87 (pre-existing, surfaced by CodeRabbit on #56): - Particle.cpp: guard the dimmer interpolation against lightFadeEnd <= lightFadeStart so equal engine fade globals can't divide by zero (NaN/Inf into GPU lighting). - ParticleLights.cpp: std::sort the get_configs results before the 'first wins' duplicate dedupe so the surviving config is deterministic across installs (both ParticleLights and Gradients loops). - ParticleLights.cpp: require exactly 6 or 8 hex digits for gradient colors so malformed widths (#1, #12345) fail closed instead of packing a garbage 32-bit color. - Upscaling.cpp: clamp the stored streamlineLogLevel (not just the UI index) so a stale/hand-edited out-of-range value can't persist through the save / restart-diff paths. Closes #87
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