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Object: Add tests about the safety of tail destruction
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modules/gdscript/tests/scripts/runtime/features/self_destruction.gd
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# https://github.com/godotengine/godot/issues/75658 | ||
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class MyObj: | ||
var callable: Callable | ||
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func run(): | ||
callable.call() | ||
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var prop: | ||
set(value): | ||
callable.call() | ||
get: | ||
callable.call() | ||
return 0 | ||
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func _on_some_signal(): | ||
callable.call() | ||
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func _init(p_callable: Callable): | ||
self.callable = p_callable | ||
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signal some_signal | ||
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var obj: MyObj | ||
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func test(): | ||
# Call. | ||
obj = MyObj.new(nullify_obj) | ||
obj.run() | ||
print(obj) | ||
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# Get. | ||
obj = MyObj.new(nullify_obj) | ||
var _aux = obj.prop | ||
print(obj) | ||
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# Set. | ||
obj = MyObj.new(nullify_obj) | ||
obj.prop = 1 | ||
print(obj) | ||
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# Signal handling. | ||
obj = MyObj.new(nullify_obj) | ||
@warning_ignore("return_value_discarded") | ||
some_signal.connect(obj._on_some_signal) | ||
some_signal.emit() | ||
print(obj) | ||
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func nullify_obj(): | ||
obj = null |
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modules/gdscript/tests/scripts/runtime/features/self_destruction.out
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GDTEST_OK | ||
<null> | ||
<null> | ||
<null> | ||
<null> |
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