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[.NET] Move search in files extension list definition to be after Sce…
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…ne level module init.
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bruvzg committed Aug 13, 2024
1 parent 06fbc83 commit 69d52ed
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Showing 3 changed files with 9 additions and 10 deletions.
9 changes: 0 additions & 9 deletions core/config/project_settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1489,15 +1489,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient"), 0);
GLOBAL_DEF("audio/general/ios/mix_with_others", false);

PackedStringArray extensions;
extensions.push_back("gd");
if (ClassDB::class_exists("CSharpScript")) {
extensions.push_back("cs");
}
extensions.push_back("gdshader");

GLOBAL_DEF(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions);

_add_builtin_input_map();

// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
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2 changes: 1 addition & 1 deletion doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1000,7 +1000,7 @@
prime-run %command%
[/codeblock]
</member>
<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray(&quot;gd&quot;, &quot;gdshader&quot;)">
<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
</member>
<member name="editor/script/templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
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8 changes: 8 additions & 0 deletions main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3062,6 +3062,14 @@ Error Main::setup2(bool p_show_boot_logo) {
OS::get_singleton()->benchmark_end_measure("Scene", "Modules and Extensions");
}

PackedStringArray extensions;
extensions.push_back("gd");
if (ClassDB::class_exists("CSharpScript")) {
extensions.push_back("cs");
}
extensions.push_back("gdshader");
GLOBAL_DEF_NOVAL(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions); // Note: should be defined after Scene level modules init to see .NET.

OS::get_singleton()->benchmark_end_measure("Startup", "Scene");

#ifdef TOOLS_ENABLED
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