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Fix some C# variable types In AStar2D/3D Class Reference
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ItzCog committed Aug 22, 2024
1 parent 568589c commit 1928a84
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions doc/classes/AStar2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@
astar.ConnectPoints(2, 3, false);
astar.ConnectPoints(4, 3, false);
astar.ConnectPoints(1, 4, false);
int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
[/csharp]
[/codeblocks]
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
Expand Down Expand Up @@ -209,7 +209,7 @@
astar.ConnectPoints(1, 2, true);
astar.ConnectPoints(1, 3, true);

int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
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[/codeblocks]
</description>
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4 changes: 2 additions & 2 deletions doc/classes/AStar3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,7 @@
astar.ConnectPoints(2, 3, false);
astar.ConnectPoints(4, 3, false);
astar.ConnectPoints(1, 4, false);
int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
[/csharp]
[/codeblocks]
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
Expand Down Expand Up @@ -236,7 +236,7 @@
astar.ConnectPoints(1, 2, true);
astar.ConnectPoints(1, 3, true);

int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
[/csharp]
[/codeblocks]
</description>
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