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build.crab

Thin wrapper around Cargo which integrates it with Zig's build system.
Cross-compilation is supported.

Requirements

  • Zig >= 0.13.0

Usage

zig fetch --save https://github.com/akarpovskii/build.crab/archive/refs/tags/v0.1.7.tar.gz

In build.zig (replace crate with the name of your crate):

const build_crab = @import("build.crab");
const crate_artifacts = build_crab.addCargoBuild(
    b,
    .{
        .manifest_path = b.path("path/to/Cargo.toml"),
        // You can pass additional arguments to Cargo
        .cargo_args = &.{
            "--release",
            "--quiet",
        },
    },
    .{
        // Set to .Debug to see debug logs,
        // defaults to the same optimization level as your package.
        .optimize = .ReleaseSafe,
    },
);

module.addLibraryPath(crate_artifacts);
module.linkSystemLibrary("crate", .{});

See example for the other examples.

Cross-compilation

Use target argument to specify the cross-compilation target:

const target = b.standardTargetOptions(.{});
const build_crab = @import("build.crab");
const crate_artifacts = build_crab.addCargoBuild(
    b,
    .{
        // Cargo params
    },
    .{
        .target = target,
    },
);

build.crab binaries will still be built for the native target, but it will try its best to convert Zig's target triple to Rust and call cargo build with the appropriate --target argument.

See rust.zig and the tests at the bottom to know how the conversion is done.

Windows

Hydra meme with Windows as the weird head!

Windows, as always, is the weird one.

By default, Rust on Windows targets MSVC toolchain. This creates additional problems as you have to link against msvcrt, etc.

If you want to avoid that, you can target windows-gnu. This is the default behavior of build.crab.

But that has its own problems since both Rust and Zig provide compiler_rt.lib with most of the symbols having weak linking, but not ___chkstk and ___chkstk_ms.

So if you want to link against a Rust library that needs these intrinsics, you should somehow resolve the conflict (though I'm not completely sure that it is safe to do).

For this purpose, build.crab provides an additional artifact called strip_symbols that repacks .a archive removing .o files containing conflicting functions (provided by the user).

const crate_lib_path = @import("build.crab").addStripSymbols(b, .{
    .name = "libcrate.a",
    .archive = b.path("path/to/libcrate.a"),
    .symbols = &.{
        "___chkstk_ms",
    },
});

module.addLibraryPath(crate_lib_path.dirname());
module.linkSystemLibrary("crate", .{});

If you use addRustStaticlib, this is already taken care of for you. See the buid.zig for a complete example.

On top of that, I recommend adding the following parameters to Cargo.toml:

[profile.release]
opt-level = "z"  # Optimize for size.
strip = true
lto = true

Otherwise, you again will have to link some obscure Windows libraries even if you don't use them.

And it also makes the size of the rust library smaller.