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Releases: age-series/ElectricalAge

1.22.3 Testing Release

29 Mar 04:18
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Changes:

  • I was an idiot and bound W to the Wiki key. It's now P.
  • Wiki window doesn't try to open a second time when ESC pressed after opening the window and the window gets the key released event from the queue.

Please note that you should back up of your world

1.22.2 Testing Release

29 Mar 03:44
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Changes:

  • Fixed crappy key handler -
    • Wrench key (and wiki) can now be bound to something other than C (and W)
    • Configured keyboard key will save and work on reload
    • Less complex naming and handler to ease adding new keys
    • Sorry, no I18N here :/ Blame Minecraft, maybe.
  • Fixed Chisel blocks not being able to be placed on cables as covers
  • Fixed language handler crashing game

Please note that you should back up of your world

1.22.1 Testing Release

19 Dec 00:04
954902a
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Changes:

  • The flywheel is no longer a railgun
  • libage dependency shadowed

Please note that you should back up of your world

1.22.0 Testing Release

18 Dec 03:00
1eb1e0f
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Changes:

  • Kotlinization and refactors:
    • Analytics Handler
    • Eln config handler
    • Eln registry code
    • Eln crafting code
    • Achievements code
    • Signal Inductor
    • SigProc Simulator
    • Packets (mostly achievements)
    • Ore Blocks
    • Sound handler
  • Fixed current source GUI serialization issue
  • Initial work towards conduits

Please note that you should back up of your world

1.21.9 Stable Release

17 Dec 15:39
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This is the first Stable release since 1.20.x. Thank you for the patience in getting this out!

Notable changes since 1.20.3 stable:

  • We now require COFH Core installed as a dependency
  • Shaft networks now operate at 250 rad/s maximums instead of 1,000 rad/s
  • Ability to compile for Java 17 and LWJGL3 thanks to an effort for GTNH support

Changes since 1.21.8:

  • Fix calling OpenGL code on Netty thread
  • Realism Update - Part 2
  • Fix minor non-null bug causing JourneyMap issue
  • Fix Radial Engine eff. code, other refactors

Please note that you should back up of your world

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.

1.21.8 Testing Release

05 Dec 02:45
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Changes:

  • Fixes Thermal Heat Exchanger
  • Realism Update
  • Fixed battery lifetime issues

Please note that you should back up of your world

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.

1.21.7 Testing Release

09 Nov 14:49
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Changes:

  • (Hopefully) Fixes lamp supply bug. I messed around with them extensively in Creative and couldn't get anything to crash.
  • General kotlinization.

Please note that you should back up of your world

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.

1.21.6 Testing Release

06 Aug 18:28
f04c87f
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Changes:

  • Signal voltage is now 5.0 volts instead of 50.0 volts. All signal devices have been modified to handle this
  • Oscillator, Sawtooth, and Sine function chips now have new voltage to period functions as the old code heavily depended on hard-coded values. This means that it may be easier to get precise frequencies, possibly all the way up to 5Hz for the square and sawtooth and 1Hz for the sine.

Please note that you should back up of your world

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.

1.21.5 Testing Release

06 Aug 03:24
378dfa5
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Changes:

  • Stages changes for new wall-mounted streetlight (not in game yet)
  • Power sockets are now all 300V and are renamed for the actual socket types they are
  • Flashlights turn off when they run out of energy and cannot be turned back on until charged
  • Various internal refactors

Please note that you should back up of your world; Eln 1.20.x contains a breaking change for shaft networks.

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.

1.21.4 Testing Release

06 Aug 00:20
8577ea8
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Warning: It's entirely possible that this build will corrupt your world

Changes:

  • Fixes a NPE in the shaft network code for ValueWatchdog being initialized before the coordinate could be queried from the element.

Please note that you should back up of your world; Eln 1.20.x contains a breaking change for shaft networks.

Protip: If you are having issues with shaft networks, please add flywheels directly on the same shaft network as your generators.