-
-
Notifications
You must be signed in to change notification settings - Fork 4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Camera is super sensitive to motion on Chrome Beta 66 on Android #3476
Comments
This is because |
Updating to the latest A-Frame contains an updated webvr-polyfill which fixes these issues -- not sure what A-Frame release contains these changes, though (but introduced after 0.8.0) |
Any idea when this will be solved? Thanks in advance. |
@raoelhulst The fix that @jsantell has mentioned has shipped already. Update A-Frame to 0.8.2 |
@jsantell do you think we can close this issue? |
yeah, m65 will be replaced with m66 soon and polyfill has been updated with all issues |
Thanks man! It works 👍 . |
@dmarcos Is there any way to modify web-polyfill to newest version in Aframe 0.5.0? Since I have already built an large AFrame project with 0.5.0, a lot of thing need to change if i swap to new version of aframe. Thanks in advance. |
You can try to build yourself. Clone the repo, checkout v0.5.0 tag, update package.json, |
I am using A-frame 0.6.1. How can I fix this without updating to 0.8.0. |
What @ngokevin said is the only way, using the 0.6.1 tag:
|
I've been away for a while from A-Frame. Wanted to test some of my older experiments, but saw this issue. I went to the homepage of A-Frame and noticed the same issue with some of the examples there. |
@jonwaterschoot With A-Frame 0.8.2 and Chrome m66? |
I noticed this on my Samsung s8 + last night. Aframe .8.2 and chrome m66. |
You can modify the web-vr at previous version of Aframe (just need to add a
if condition). Look at the source code of the latest web vr, search keyword
'chrome'. It has a variable corresponding to version of chrome.
gabrieljbaker <[email protected]>于2018年5月25日 周五00:46写道:
… I noticed this on my Samsung s8 + last night. Aframe .8.2 and chrome m66.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#3476 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/ARIG8G5kJyOyty3Po5eIsGEdxEHE6Bt9ks5t1sfVgaJpZM4Svx9I>
.
|
Hi @ngokevin I am beginner in git. Do you have a video instruction on how to make my own build like what you commented on May 3. Thank you. |
This is fixed on A-Frame master |
Why is this issue still present on the A-frame demos at aframe.io? I'm still having this issue on the demos, and when I download and edit aframe version to 0.8.2+ (including 0.9.1) the only change is that gyroscope seems disabled and camera seems stuck in a diagonal view. What is the solid solution to these issues? Pixel 3, tested using current versions of Chrome and Firefox Focus with the same results |
What Chrome version? What demos? https://aframe.io/aframe/examples/ work fine for me in Chrome m74 and m76 (Canary), |
Samsung S8 & Chrome m74 here.... |
Make sure you are on A-Frame 0.9.2. Examples work fine for me on Chrome m74 and Pixel 2 & 3: https://aframe.io/aframe/examples/ |
Also make sure you have the devicemotion APIs enabled. More info: #3976 (comment) |
@dmarcos How do I fix this problem? Sorry, I don't even use aframe but when looking up on google about this problem this is the only lead I found. I tried downloading this project and searching for a fix, but coudln't figure it out. The Gyroscope api works fine but I can't use it because it only works on Android. So I am left with this DeviceMotionEvent.rotationRate, but the rotations are crazy, moving superfast everywhere. It's still broken. |
@marcusx2 this chunk of code in cardboard-vr-display controls the device motion in aframe, maybe a good place to start |
@marcusx2 What is the problem? Do the A-Frame examples work for you? Make sure you are using A-Frame 1.0.4 |
Description:
This issue makes the camera jump around like crazy, being super sensitive to any motion whatsoever.
I assume this issue is related to issue #3458 but instead of the camera moving slowly it moves far too quickly.
Here is a video showing the issue, the video was recorded with the phone held with stable hands.
https://vimeo.com/260723899
The text was updated successfully, but these errors were encountered: