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Merge pull request #39 from Bassoonian/followersstringfixes
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Fix two small text errors in follower dialogue
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aarant authored Aug 7, 2024
2 parents 3727be9 + 4dce7db commit 8d79ea1
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions src/data/text/follower_messages.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ static const u8 sHappyMsg11[] = _("Your POKéMON has caught the scent of\nsmoke.
static const u8 sHappyMsg12[] = _("{STR_VAR_1} is poking at your belly.");
static const u8 sHappyMsg13[] = _("Your POKéMON stretched out its body\nand is relaxing.");
static const u8 sHappyMsg14[] = _("{STR_VAR_1} looks like it wants to\nlead!");
static const u8 sHappyMsg15[] = _("{STR_VAR_1} is doing it's best to\nkeep up with you.");
static const u8 sHappyMsg15[] = _("{STR_VAR_1} is doing its best to\nkeep up with you.");
static const u8 sHappyMsg16[] = _("{STR_VAR_1} is happily cuddling up\nto you!");
static const u8 sHappyMsg17[] = _("{STR_VAR_1} is full of life!");
static const u8 sHappyMsg18[] = _("{STR_VAR_1} seems to be very happy!");
Expand Down Expand Up @@ -134,7 +134,7 @@ const struct FollowerMsgInfo gFollowerUpsetMessages[] = {

// Unconditional angry messages
static const u8 sAngryMsg00[] = _("{STR_VAR_1} let out a roar!");
static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nits angry!");
static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nit's angry!");
static const u8 sAngryMsg02[] = _("{STR_VAR_1} seems to be angry for\nsome reason.");
static const u8 sAngryMsg03[] = _("Your POKéMON turned to face the\nother way, showing a defiant face.");
static const u8 sAngryMsg04[] = _("{STR_VAR_1} cried out.");
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2 changes: 1 addition & 1 deletion src/follower_helper.c
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ static const u8* const sFearTexts[] = {sCondMsg29, sCondMsg30, NULL};
static const u8 sCondMsg31[] = _("{STR_VAR_1} is taking shelter in the\ngrass from the rain.");
static const u8 sCondMsg32[] = _("{STR_VAR_1} seems very cold.");
static const u8 sCondMsg33[] = _("{STR_VAR_1} is staring at the sea.");
static const u8 sCondMsg34[] = _("Your pokemon is staring intently at\nthe sea!");
static const u8 sCondMsg34[] = _("Your POKéMON is staring intently at\nthe sea!");
static const u8 sCondMsg35[] = _("{STR_VAR_1} is looking at the\nsurging sea.");
static const u8* const sSeaTexts[] = {sCondMsg33, sCondMsg34, sCondMsg35, NULL};
static const u8 sCondMsg36[] = _("{STR_VAR_1} is listening to the\nsound of the waterfall.");
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