Releases: aap/skygfx_vc
Releases · aap/skygfx_vc
v3.0b
v3.0
- fixed YPbPr colour filter
- fixed raindrops
- fixed leeds car pipeline in various aspects
- fixed various pipelines for realtime shadows (realtime shadows itself not included)
- fixed stories world pipeline
- new functions for rendering real-time reflections (neo and leeds)
- implemented mobile postfx
- implemented mobile matfx
- re-implemented matfx with shaders
- removed hotkeys
- removed footsplash (use ParticleEx for this now)
- fixed extended neo water/blood drops (thanks ThirteenAG)
3.0a:
- fixed neoWaterDrops ini-switch, increased boat splash
- fixed clipping in default pipeline
v2.8c
v2.8b
v2.8a
v2.8
- Leeds car pipeline, but not 100% the same:
- env map has both opaque and transparent geometry, but no coronas (still have to figure that one out)
- texture coord generation is not the same either, but looks pretty close
- Leeds world pipeline:
Normal pixel color is calculated like (prelight + ambient)*materialColor*texture
Leeds formula is (prelight*ambient*materialColor*2 + emissive)*texture
So two lights instead of one, for III it needs to be told from another plugin (e.g. LC98) - Leeds postfx have 3-4 passes:
- blur pass. pixel offset and blur strength coming from timecycle in VCS, hardcoded in LCS (to what values though?)
- color filter. dst = dst + dst*blurcolor
- motion blur. blended with previous frame
- VCS: radiosity: dst = dst + clamp(clamp(blurred_dst - limit/2)*intensity*4)*2
- seam fix
- spinning wheel bug in III was fixed (due to the env map wheels were rendered twice per frame and thus rotated twice)
- camera depth range was fixed (R* set the far value after RwCameraBeginUpdate, BAD BAD BAD)
- various other fixes
v2.7
Changes to Vice City:
- disable colour overlay (only effective when trails are on)
- added trails option to menu
- properly implemented Neo world pipeline
- implemented PS2-like water
- various other fixes that I don't remember (probably also affects III)
Screenshots of Vice City: http://skygfx.rockstarvision.com/screenshots/vc/