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v2.8

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@aap aap released this 18 Dec 22:16
· 18 commits to master since this release
  • Leeds car pipeline, but not 100% the same:
    • env map has both opaque and transparent geometry, but no coronas (still have to figure that one out)
    • texture coord generation is not the same either, but looks pretty close
  • Leeds world pipeline:
    Normal pixel color is calculated like (prelight + ambient)*materialColor*texture
    Leeds formula is (prelight*ambient*materialColor*2 + emissive)*texture
    So two lights instead of one, for III it needs to be told from another plugin (e.g. LC98)
  • Leeds postfx have 3-4 passes:
    • blur pass. pixel offset and blur strength coming from timecycle in VCS, hardcoded in LCS (to what values though?)
    • color filter. dst = dst + dst*blurcolor
    • motion blur. blended with previous frame
    • VCS: radiosity: dst = dst + clamp(clamp(blurred_dst - limit/2)*intensity*4)*2
  • seam fix
  • spinning wheel bug in III was fixed (due to the env map wheels were rendered twice per frame and thus rotated twice)
  • camera depth range was fixed (R* set the far value after RwCameraBeginUpdate, BAD BAD BAD)
  • various other fixes