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godot 4.3.dev5 error on active #433
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I'm not sure if that error is because of the plugin? If it only happens in Godot 4.3 dev5 (which is not even a stable version) or is specific to a particular renderer, it could be a Godot bug.
The plugin does not connect this function anywhere. This looks like a C++ method the engine is trying to connect. |
yes.only active the plugin and on the forward+ woll occur
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From: ***@***.***>
Date: Tue, Apr 16, 2024 01:34 AM
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Subject: Re: [Zylann/godot_heightmap_plugin] godot 4.3.dev5 error on active(Issue #433)
I'm not sure if that error is because of the plugin? If it only happens in Godot 4.3 dev5 (which is not even a stable version) or is specific to a particular renderer, it could be a Godot bug.
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thanks for reply.
I found another error when I active this plugin
Cannot connect to 'changed': the provided callable is not valid: ShaderMaterial::_shader_changed
And when I disactive the plugin the error disappear.
at: (core/object/object.cpp:1385)
what amazing : when I choose to the Compatibility, the error disapear too.
![image](https://private-user-images.githubusercontent.com/33251075/322466426-35ef9566-43e7-4b28-9e0f-77f358227a96.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjExOTM2NDEsIm5iZiI6MTcyMTE5MzM0MSwicGF0aCI6Ii8zMzI1MTA3NS8zMjI0NjY0MjYtMzVlZjk1NjYtNDNlNy00YjI4LTllMGYtNzdmMzU4MjI3YTk2LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MTclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzE3VDA1MTU0MVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWI5OWE4ZTZmNGM2MThjZTAyNzY4M2EyZTFlZjI0NWU3Yzc2NGYyYTgzZGRjZmVhNGRmZmRhOWNkYTcwMjA2NGUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.Cznhz0y-AhscprknQMYIN51PXhvywkDjHDpVJuXF1y4)
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