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godot 4.3.dev5 error on active #433

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yythlj opened this issue Apr 15, 2024 · 2 comments
Closed

godot 4.3.dev5 error on active #433

yythlj opened this issue Apr 15, 2024 · 2 comments

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@yythlj
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yythlj commented Apr 15, 2024

thanks for reply.
I found another error when I active this plugin

Cannot connect to 'changed': the provided callable is not valid: ShaderMaterial::_shader_changed

And when I disactive the plugin the error disappear.
at: (core/object/object.cpp:1385)

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what amazing : when I choose to the Compatibility, the error disapear too.
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@Zylann
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Zylann commented Apr 15, 2024

I'm not sure if that error is because of the plugin? If it only happens in Godot 4.3 dev5 (which is not even a stable version) or is specific to a particular renderer, it could be a Godot bug.

the provided callable is not valid: ShaderMaterial::_shader_changed

The plugin does not connect this function anywhere. This looks like a C++ method the engine is trying to connect.

@yythlj
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yythlj commented Apr 15, 2024 via email

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