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- Diplomacy
- Quick Links
- Contents
- Overview
- Auto-diplomacy
- Mod settings
- Future plans
- Found an Issue?
- Want a Feature?
- Installing
- Dependencies
- Special thanks
- License
Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity and customized settings balance, etc etc. Compatible with any PvP scenario. High performance.
I recommend using with mods: secondary chat as it is possible write to allies; Tiny pole if the protection from theft of electricity disabled; Is it difficult to find enemy players? Use Dirty talk; For balance evolution factor between teams Soft evolution; For a custom "PvP" scenario Pack scenarios.
forbidden_entity = (any turret, any wagon, locomotive, car, roboport, radar, rocket-silo)
If you mined entity.type = (forbidden_entity) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-mined"].value another faction become enemy.
If you destroy entity.type = (forbidden_entity or player) OR entity.max_health >= settings.global["diplomacy-HP-forbidden-entity-on-killed"].value another faction become enemy, else neutral (if you are not already enemies).
Description | Parameters | (Default) |
---|---|---|
Protection from theft of electricity - does not allow enemies to connect to someone else's electricity | boolean | true |
Show all factions - Hides in diplomacy factions without playersHides in diplomacy factions without players | boolean | false |
Required HP for changing relationships for a killed object - changes state relationships when killed an entity HP >= this parameter value | 1-100000000000 | 300 |
Required HP for changing relationships for a mined object - changes state relationships when mined an object HP >= this parameter value | 0-100000000000 | 300 |
Allow players mine objects from allied factions | boolean | false |
Disable auto-diplomacy trigger on destroying - Doesn't change diplomacy on destroying entities | boolean | false |
Diplomatic privilege - which players are able to change teams diplomatic stance towards other teams. All players: Every player on the team. Team leader: The connected player who has been on the team longest. | ["all players", "team leader"] | all players |
Building Prohibition Radius - you can't build near enemies within this radius | 0-25 | 3 |
Description | Parameters | (Default) |
---|---|---|
Hide all object markers on map | boolean | false |
HP of rocket silo - to change HP of rocket silo | 1-10000000000 | 50000 |
Count science pack for the technology of tanks | 1-10000000000 | 1000 |
Count science pack for the technology of power armor MK2 | 1-10000000000 | 1000 |
Count science pack for the technology of uranium ammo | 1-10000000000 | 1800 |
- diplomatic request queue
- Short demonstration video
- Add in "diplomacy" blacklist for factions and scenarios, which will contain the factions/players
- Add in "balanced evolution factor" blacklist for scenarios, which will contain the factions
- Mod settings the map transform in gui of the game
- Faction menu
- Player can exit factions
- Add gui to view the relationship between each other's factions
Please report any issues or a mistake in the documentation, you can help us by submitting an issue to our GitHub Repository or on mods.factorio.com or on forums.factorio.com.
You can request a new feature by submitting an issue to our GitHub Repository or on mods.factorio.com or on forums.factorio.com.
If you have downloaded a zip archive:
- simply place it in your mods directory.
For more information, see Installing Mods on the Factorio wiki.
If you have downloaded the source archive (GitHub):
- copy the mod directory into your factorio mods directory
- rename the mod directory to diplomacy_versionnumber, where versionnumber is the version of the mod that you've downloaded (e.g., 2.9.0)
- Plov - tester
Please read files /Terms-of-Service-and-information.txt and /LICENSE.