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ShadowView
ZieIony edited this page May 19, 2015
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1 revision
public interface ShadowView {
float getElevation();
void setElevation(float elevation);
float getTranslationZ();
void setTranslationZ(float translationZ);
ShadowShape getShadowShape();
Shadow getShadow();
void invalidateShadow();
}
Layout:
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
if (!child.isShown())
return super.drawChild(canvas, child, drawingTime);
if (!isInEditMode() && child instanceof ShadowView && Build.VERSION.SDK_INT <= Build.VERSION_CODES.KITKAT_WATCH) {
ShadowView shadowView = (ShadowView) child;
Shadow shadow = shadowView.getShadow();
if (shadow != null) {
paint.setAlpha((int) (ShadowGenerator.ALPHA * ViewHelper.getAlpha(child)));
float childElevation = shadowView.getElevation()+shadowView.getTranslationZ();
float[] childLocation = new float[]{(child.getLeft() + child.getRight()) / 2, (child.getTop() + child.getBottom()) / 2};
Matrix matrix = carbon.internal.ViewHelper.getMatrix(child);
matrix.mapPoints(childLocation);
int[] location = new int[2];
getLocationOnScreen(location);
float x = childLocation[0] + location[0];
float y = childLocation[1] + location[1];
x -= getRootView().getWidth() / 2;
y += getRootView().getHeight() / 2; // looks nice
float length = (float) Math.sqrt(x * x + y * y);
int saveCount = canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.translate(
x / length * childElevation / 2,
y / length * childElevation / 2);
canvas.translate(
child.getLeft(),
child.getTop());
canvas.concat(matrix);
canvas.scale(ShadowGenerator.SHADOW_SCALE, ShadowGenerator.SHADOW_SCALE);
shadow.draw(canvas, child, paint);
canvas.restoreToCount(saveCount);
}
}
if (child instanceof RippleView) {
RippleView rippleView = (RippleView) child;
RippleDrawable rippleDrawable = rippleView.getRippleDrawable();
if (rippleDrawable != null && rippleDrawable.getStyle() == RippleDrawable.Style.Borderless) {
int saveCount = canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.translate(
child.getLeft(),
child.getTop());
rippleDrawable.draw(canvas);
canvas.restoreToCount(saveCount);
}
}
return super.drawChild(canvas, child, drawingTime);
}
View:
private float elevation = 0;
private float translationZ = 0;
private Shadow shadow;
@Override
public float getElevation() {
return elevation;
}
public synchronized void setElevation(float elevation) {
if (elevation == this.elevation)
return;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
super.setElevation(elevation);
this.elevation = elevation;
if (getParent() != null)
((View) getParent()).postInvalidate();
}
@Override
public float getTranslationZ() {
return translationZ;
}
public synchronized void setTranslationZ(float translationZ) {
if (translationZ == this.translationZ)
return;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
super.setTranslationZ(translationZ);
this.translationZ = translationZ;
if (getParent() != null)
((View) getParent()).postInvalidate();
}
@Override
public ShadowShape getShadowShape() {
if (cornerRadius == getWidth() / 2 && getWidth() == getHeight())
return ShadowShape.CIRCLE;
if (cornerRadius > 0)
return ShadowShape.ROUND_RECT;
return ShadowShape.RECT;
}
@Override
public void setEnabled(boolean enabled) {
super.setEnabled(enabled);
setTranslationZ(enabled ? 0 : -elevation);
}
@Override
public Shadow getShadow() {
float elevation = getElevation() + getTranslationZ();
if (elevation >= 0.01f && getWidth() > 0 && getHeight() > 0) {
if (shadow == null || shadow.elevation != elevation)
shadow = ShadowGenerator.generateShadow(this, elevation);
return shadow;
}
return null;
}
@Override
public void invalidateShadow() {
shadow = null;
if (getParent() != null)
((View) getParent()).postInvalidate();
}
Copyright 2015 Marcin Korniluk 'Zielony'