Zenyx is a game engine built on top of wgpu and winit. It is designed to be an intuitive and innovative game engine that can both adapt to your workflow and bring new ideas to the table.
🚀 Note: The following features are goals and are not currently implemented: Zenyx
- ✨ Cross platform support - Windows, Linux and macOS support
- 🎮 Support for multiple renderers - Zenyx can use Vulkan. OpenGL, and DirectX. In both 2D and 3D
- ⚡ Safe Performance - Written in Rust for speed and safety
- 🎯 Intuitive Design - User-friendly workflows and highly extensible tools
- 📝 Flexible Scripting - Easy to use scripting language without sacrificing performance
- 🔧 Extensible Architecture - Modular design for easy customization
- 🛠️ Fully Featured Toolset - Built in tools for playing spatial audio and level editing
- 🖥️ Real-time Editor - Live preview and Incredible User experience
- 📦 Asset Management - Efficient resource handling system
- 🎲 Physics Integration - Built-in physics simulation
- 🗂️ Improved Scene Management - Flexible scene organization tools
What platforms does Zenyx support?
Zenyx primarily supports Windows and Linux, with secondary support for macOS (requires MoltenVK). See the Platform support table for more information.
Is Zenyx ready for production use?
Zenyx is currently in early development and is not yet ready for any simple use cases, but we're working hard to make it the best it can be before we release 1.0. If this interests you and you're interested in helping, please check out the contribution section for the ways you can help.
How can I contribute to Zenyx?
We welcome contributions! Please check our contribution guidelines and open a pull request on GitHub, if you arent a developer, you can also report bugs or feature requests on our issue tracker. For more information, please see the Contributing section.
What are the system requirements?
Detailed system requirements will be provided as the engine matures. Currently, the only requirement is a modern OS and a system with atleast a semi-recent GPU.
Is Zenyx free to use?
Yes, Zenyx is open-source software licensed under MIT. You can Modify, Distribute, and use Zenyx for any purpose you wish.
Platform | Support Priority | Status | Notes |
---|---|---|---|
Windows | Primary | ✅ | |
Linux/*BSD | Primary | ✅ | |
macOS | Secondary | 🌋 | Requires MoltenVK for both editor and exported games due to Wgpu's lack of support for Metal |
Android | TBD | ❓ | |
iOS | TBD | ❓+🌋 | |
Web | TBD | ❓ | |
Consoles | Not planned | ⛔ | Consoles require specific dev kits,proprietary licenses, and substantial fees that we (Caznix & the open source contributors) currently do not have the capacity for. This may change in the future but most likely will not be soon. |
Zenyx is not yet ready to be used but this may change in the near future.
We welcome contributions of any kind! If you're interested in contributing, please check out our CONTRIBUTING.md file for coding standards and guidelines.
Even if you're not a developer, you can still help tremendously by spreading the word about Zenyx, reporting bugs, suggesting features, or helping improve our documentation.
If you would like to contribute code to Zenyx, follow the instructions below for your platform:
1. Clone the repository:
git clone https://github.com/Caznix/Zenyx.git
2. cd into the project directory
cd ./Zenyx
3. Build the project
cargo run
Zenyx is split into multiple crates to make it easier to maintain and update, you can find the crates in the subcrates
directory, each crate has its own README file so you can find more information for each crate there. Here is a list of the crates:
- Zephyr (ECS)
- Aims to provides a lightweight and boilerplate-free ECS framework for modular game development.
Main typeface