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changelog.md

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Change Log

Note: These are condensed summaries, not a full list of all changes

Version 0.3.4 alpha 2

  • Rewrote region generation system to generate more geographically consistent and well formed regions
  • Rewrote entity Id system which now allows the simulation to encompass a much much larger timeline
  • Completely converted all hard coded decisions into mod scripts
  • Improved the presentation of polity territories
  • Land areas fully encompassed by a polity's territory are now considered part of that same territory (but only if depopulated)
  • Rewrote the entire population migration system to separate migrating groups by polity membership (or lack thereof)
  • Increased the speed at which population groups migrate
  • Removed polity expansion through influence, now polities grow exclusively through migration
  • Polity populations are now limited to migrate only within a polity's core regions, with each polity starting with a single core region
  • Added scriptable player actions and the action toolbar
  • Added a player action that allows a polity to add neighboring regions to their set of core regions
  • Added an event to allow AI-controlled polities to also add core regions
  • Removed the highly repetitive and annoying event-decision chain to increase a tribe's openness (no longer needed)
  • Reduced simulation performance issues tied to decision and event evaluations
  • Multiple small tweaks and fixes

Version 0.3.4 alpha 1

  • Added new modding framework for decisions and events
  • Added semi-complete modding guide
  • Fixed Image Export
  • Can export zoomed in map images
  • Improved Drainage Basin Generation

Version 0.3.3 and before

To be written...