JavaFX Game Development Framework
- No native libraries, no installation, no setup required
- "Out of the box": Java 8/9, Win/Mac/Linux/Android 5.0+(Sample)/iOS(alpha)/Web(alpha)
- Simple and clean API
- Superset of JavaFX: no need to learn new UI API
- Brings real-world game development techniques to JavaFX
- Games are easily packaged into a single executable .jar
- Any 2D genre (side-scroller / platformer / arcade / RPG)
- Complex UI controls
- Hobby / academic / commercial projects
- Teaching / learning / improving game development skills
- Fast prototyping of game ideas
public class BasicGameApp extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("Basic Game App");
}
public static void main(String[] args) {
launch(args);
}
}
Already have pom.xml
? Then add:
<dependency>
<groupId>com.github.almasb</groupId>
<artifactId>fxgl</artifactId>
<version>0.5.1</version>
</dependency>
Already have build.gradle
? Then add:
repositories {
jcenter()
}
dependencies {
compile 'com.github.almasb:fxgl:0.5.1'
}
Download the latest uber jar from Releases
- University of Brighton, UK
- University of Nottingham, UK
- Walton High School, USA
- Zealand Institute of Business and Technology, Denmark
If your institution wants to use / is using FXGL, drop me an email to discuss how FXGL can aid your course.
If you want to build FXGL from sources or want to contribute, please see the Contribution Guide (including non-code).
You can support the FXGL development via PayPal or simply star the repo to show interest.
- Ask questions on StackOverflow with tags
javafx
andfxgl
- Tweet with #fxgl
- Chat with the friendly FXGL community