forked from Tacoman369/MM3D-Randomizer-Dev
-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Add in new hints. Update z3dr. * Begin attempting to insert hints. * Partially working hints again. Need to fix crashes on hint generation. May need to start from scratch. * Hint List Update -Adds in the key list into Hint_List.cpp so that they can be converted into hintTable entries. -Adds the NewItem function to Item_list.cpp -Adds gossip stones into Location_Access.cpp for availability * Include boss hint and dungeon hint text. * Sometimes Hints1 Adds location hints from clocktower to GBC * Update hint_list.cpp change location Keys into preformed empty hintTable entries so only text needs to be entered instead of changing the whole line * Update hint_list.cpp align hintTable entries to start on column 5 * Update hint_list.cpp Add missing Dungeon Locations Also filled out Ikana Canyon, Ikana Graveyard, Laundry Pool, and all Great Fairy Locations * Update hint_list.cpp completed overworld locations * Update hint_list.cpp dungeon locations added * Update hint_list.cpp everything except junk * update hint_list.cpp add extra spaces for text to be copied into as it errors with only one option * Remove some debug statements. Include new items in hint table to prevent crashing. * Finalize hints, there is still more issues with locations I believe now. * Missed dungeon items. * Hint List Updates - Adds more missing item hint table entries. - Changes dungeon HintText type to Exclude instead of Sometimes to better match OOT3DR - Adds a few missing items from Item Table - Adjusts array sizes on progressiveItemsList and moonItemList to match contents so no more "No Items" get placed - uncomments Hint Distriubution and ClearerHints settings * Adjust hint text box to match gossip stones. Add more debug statements to look for potential blank areas and no hint areas. * Adjust debug prints. * Fix broken build. * Hints Fix -Adjusts GossipStoneHintsSetting in fill.cpp to account for No Hints setting - Adjusts a hint key for some areatable declarations to fix No Hint issues - Adjusts print lines for generation text to look nicer - removes WIP text from gossip stones - removes ClearerHints option as it doesnt work yet - Uncomments hint writing to spoiler log as they work now * Add in new hints. Update z3dr. * Begin attempting to insert hints. * Partially working hints again. Need to fix crashes on hint generation. May need to start from scratch. * Hint List Update -Adds in the key list into Hint_List.cpp so that they can be converted into hintTable entries. -Adds the NewItem function to Item_list.cpp -Adds gossip stones into Location_Access.cpp for availability * Include boss hint and dungeon hint text. * Sometimes Hints1 Adds location hints from clocktower to GBC * Update hint_list.cpp change location Keys into preformed empty hintTable entries so only text needs to be entered instead of changing the whole line * Update hint_list.cpp align hintTable entries to start on column 5 * Update hint_list.cpp Add missing Dungeon Locations Also filled out Ikana Canyon, Ikana Graveyard, Laundry Pool, and all Great Fairy Locations * Update hint_list.cpp completed overworld locations * Update hint_list.cpp dungeon locations added * Update hint_list.cpp everything except junk * update hint_list.cpp add extra spaces for text to be copied into as it errors with only one option * Remove some debug statements. Include new items in hint table to prevent crashing. * Finalize hints, there is still more issues with locations I believe now. * Missed dungeon items. * Hint List Updates - Adds more missing item hint table entries. - Changes dungeon HintText type to Exclude instead of Sometimes to better match OOT3DR - Adds a few missing items from Item Table - Adjusts array sizes on progressiveItemsList and moonItemList to match contents so no more "No Items" get placed - uncomments Hint Distriubution and ClearerHints settings * Adjust hint text box to match gossip stones. Add more debug statements to look for potential blank areas and no hint areas. * Adjust debug prints. * Fix broken build. * Hints Fix -Adjusts GossipStoneHintsSetting in fill.cpp to account for No Hints setting - Adjusts a hint key for some areatable declarations to fix No Hint issues - Adjusts print lines for generation text to look nicer - removes WIP text from gossip stones - removes ClearerHints option as it doesnt work yet - Uncomments hint writing to spoiler log as they work now * Include more hints. Include a hack fix for including the B button in junk hints. * Update subrepo once more. * Update hint_list.cpp Adds more junk hints and fixes phrasing on location text * Reset subrepo. * Add in a few more hints. * Moar hints. * Finish the junk hints. * Jumk --------- Co-authored-by: Tacoman369 <[email protected]>
- Loading branch information
1 parent
4df687f
commit 71eafc2
Showing
16 changed files
with
969 additions
and
277 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,4 @@ | ||
[submodule "Z3DR"] | ||
path = Z3DR | ||
url = https://github.com/Z3DR/mm3dr.git | ||
branch = dev |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -1116,7 +1116,7 @@ typedef enum { | |
JUNK68, | ||
JUNK69, | ||
JUNK70, | ||
JUMK71, | ||
JUNK71, | ||
JUNK72, | ||
JUNK73, | ||
JUNK74, | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#pragma once | ||
|
||
#define RANDOMIZER_VERSION "v1.0Beta" | ||
#define RANDOMIZER_VERSION "v1.0" | ||
#define COMMIT_NUMBER "develop" |
Oops, something went wrong.