Add High Quality Once update mode to Sky#23
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This allows for generating high-quality reflections once when the sky resource is first assigned (or when the project starts). The use case is to use sky shaders that feature real-time clouds and the like without impacting performance nearly as much, since the radiance map is no longer constantly regenereated during gameplay.
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This allows for generating high-quality reflections once when the
sky resource is first assigned (or when the project starts).
The use case is to use sky shaders that feature real-time clouds and
the like without impacting performance nearly as much, since the radiance
map is no longer constantly regenereated during gameplay.