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Client.h
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Client.h
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#pragma once
#include "Protocol.h"
#include "Logger.h"
enum ClientStatus {
ACTIVE,
TIMED_OUT,
WRITE_REQUEST,
READ_REQUEST,
WRITE_ACK,
READ_ACK,
CLIENT_ERROR,
PAUSE
};
extern string gRootPath;
class Client final : public Protocol{
public:
Client(char* ibuffer, SOCKET &iserverSocket, sockaddr_in& iclientAddr);
int getPort() const;
void stepClientStatus();
void stepClient();
ClientStatus getClientStatus() const;
void setBuffer(char* ibuffer);
void setBytes(int& ibytes);
~Client();
private:
void sendData(bool old);
bool lastPacketSent;
char buffer[TFTP_BUFLENGTH], dataBuffer[TFTP_DATALEN];
int datalen, clientAddrSize, bytes;
u_short receivedAckBlockNum, ackBlockNum;
SOCKET myServerSocket;
sockaddr_in myClientSocket;
ofstream incomingFile;
ifstream outgoingFile;
int n;
protected:
ClientStatus currentStatus, previousStatus;
unsigned int port;
int retryCount;
};