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Voreupdate [MDB IGNORE] [IDB IGNORE] [DNM] #1478

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Voreupdate [MDB IGNORE] [IDB IGNORE] [DNM] #1478

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@izac112 izac112 commented Dec 28, 2024

Waiting for updated rust-g

ItsSelis and others added 30 commits January 3, 2025 08:39
* Some CI updates

* Update CODEOWNERS file
* stops advanced gps from registering twice

* .

* .
* fix an issue with multi borg module registers

* fix that

* bad feeling
* creating areas registers them with the grav gen

* .
* Convert all preferences to /tg/ preferences

* Move obfuscate key/job to game options

* Add abstract_type to each of the new subtypes

* Convert ignored players to tg prefs

* Yet another global category list removed

* Fix error, convert client FPS

* Convert UI_style, UI_alpha, and UI_color to tg prefs

* Clean up a little, convert tooltipstyle

* Convert ambience to tg prefs

* Remove chat_timestamp, tgchat can do this internally and gives localized results

* Convert admin ooc color to pref, merk 01_ui.dm

* Convert uplinklocation to a tg pref

* Fixup byond:// links

* Convert name_is_always_random

* Convert spawnpoint

* v16 savefile migration in prep for converting 03_body.dm

* Convert all colors to tg prefs

* Finish converting ooc notes
* Improved/Buildable Fighter Exosuits

* Improved/Buildable Fighter Exosuits

* oops

* href

* href 2

---------

Co-authored-by: Aroliacue <[email protected]>
* Revamps limb-loss code

- Makes it so everyone isn't at squishy as necromorphs
- Adds in a threshold for 'how damaged this limb needs to be prior' UNLESS you are dealing MASS DAMAGE to the limb, in which case it needs to be >1/2 the limb's hp (NOTE, GREATER THAN, NOT >=. This means the Eblade can not 1hit arms/legs)
-Vital limbs divide damage recieved by 1.5x making it harder for them to hit the threshold to actually take vital limbs off.
- When limbs enter 'critical state' (They were already at max damage and has been damaged even further) they are 3x more likely to get chopped off.

- Projectiles are WAY too strong and have been WAY too powercrept. Damage dealt by them is divided by 1/2 for all of limbcode, meaning a 60 damage revolver is the equivalent of being hit by a 30 damage attack. If this is dealt to the head,  this is the equivalent of being hit by a 20 damage attack. (no delimb)

- Fixes a bug where sharp weapons were TRIPLE DIPPING their delimb chance.

- Gets rid of brute weapon tearoff. They ONLY have the gib chance now.

- Chances for objects removing your limbs has been HEAVILY lowered.

* I guess mobs get projectile as well now
* fix adminjump to area (#16853)

* fix a runtime in the keyloop (#16852)

* fix a runtime in the keyloop

* also fix that

* gloves runtime

* do it proper

* fix stun effect act (#16850)

* fix a runtime and some usr to user (#16849)

* fix a runtimg and some usr to user

* .

* .

* more usr

* fix some bad replaces (#16856)

* fix a lot of map issues (#16857)

* fix a lot of map issues

* fix SM template...

* fix change turf (#16860)

* Fluff item for Beeholddrbeesphb/Evelynn (#16859)

* Fix synth_color not working (#16866)

* Fix synth_color not working

* Fix spawnpoint pref

* living

* oups

---------

Co-authored-by: Kashargul <[email protected]>

---------

Co-authored-by: Kashargul <[email protected]>
Co-authored-by: ShadowLarkens <[email protected]>
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