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fix: change precision to highp #576

Merged
merged 1 commit into from
Aug 8, 2024
Merged

fix: change precision to highp #576

merged 1 commit into from
Aug 8, 2024

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my4ng
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@my4ng my4ng commented Aug 8, 2024

Improve range and precision for fragment shader types.

Fix #302.

@YaLTeR
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YaLTeR commented Aug 8, 2024

Thanks!

@YaLTeR YaLTeR enabled auto-merge (rebase) August 8, 2024 11:54
@YaLTeR YaLTeR merged commit 22cb657 into YaLTeR:main Aug 8, 2024
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@xvrqt
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xvrqt commented Aug 9, 2024

Thanks!
Briefly had my own fork to do the same (and up OpenGL to version 130)

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Border gradients don't work on some NVIDIA GPUs
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