A tool that allows browsing and investigating file formats of the game. Some functions are broken on the Japanese version of the game (NTSC-J).
- Download and unzip latest build
- Open a console window and launch the binary with chosen parameters:
- Archive source
-iso "Path_to_ISO_file"
if you have an .iso file. Detection of second layer implemented (it is not supported by almost every virtual drive software)-toc "Path_to_directory_with_GODOFWAR.TOC_and_PART?.PAK_files"
if you have .PAK and .TOC files-dir "Path_to_directory_with_WAD_files"
if you have .WAD files-psarc "Path_to_psarc_file"
if you have a psarc archive
- Chosen playstation version
-ps ps2
-ps ps3
-ps psvita
- Target game
-gowversion 1
for GoW I or-gowversion 2
for GoW II
- Archive source
- Open http://127.0.0.1:8000/ in your browser (address can be changed via
-i Listen_IP:PORT
) - In 3d view you can use:
LMB
to look around. While holdingLMB
useW
orS
to move target forwards or backwardsShift + LMB
orMMB
to move target in horizontal plane- Mouse wheel to zoom to/from target
You can! But it is hard at this time :(
- Remember: First time you upload a larger file, it takes a while (~1-5min, depending on your hard drive) to rearrange resources in pack file to create free space (You can check the console log for progress).
- Also remember that the tool is not perfect, and you should make backups of the original .iso and of your progress.
- You can download resources, change them in a hex editor and upload them back using the browser UI.
- You can reupload textures right in the browser window! Open any TXR_ resource and use the upload form (png,jpg,gif support).
- You can change UI labels inside FLP_ resources, and even create new fonts! (FLP related stuff may be broken from build to build)
- Legacy flow of modifications:
- Download required .WADs using the god_of_war_browser web interface
- Use wadunpack to unpack the .WAD file where you want to make changes
- Add/remove/modify the game files, but do not forget to modify wad_meta.txt. Some info about the file formats can be found in the sources of god_of_war_browser.
- Archive the files back into .WAD using wadpack
- Pack wad files in part1.pak using packer
- For testing replace the original PART1.PAK and GODOFWAR.TOC in your .iso using isoreplacer
- Test the game using an emulator (pcsx2). Do not forget to close and exit god_of_war_browser before running the game in the emulator! (This applies only if you will be using the same .iso file)
Just open any obj file! Supported parsing of:
- Joint rotation
- Joint position
- Texture UV
- Texture flipbook