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winapi: Implement CopyFileA #499
winapi: Implement CopyFileA #499
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Doesn't the kernel offer some call or IOCTL to copy files?
This user-space copy loop feels a bit involved and there's probably a lot that can go wrong (stuff like not applying the proper flags to the file when creating it, not taking advantage of file-system optimizations etc.)
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Totally agree; I didn't see a function that looked appropriate in
xboxkrnl.h
so I assumed there was no lower level method that could be utilized. Similarly I did not have luck searching the win32 docs.Is there someplace else I could look?
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Poked around a bit more, the only lower level copying I found was added as part of windows server after win2k/xp days.
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Possibly something more like
NtWriteFile()
than using the user abstractionWriteFile()
is what he's hinting at?There was a problem hiding this comment.
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Ah, I assume he was looking for something more like https://docs.microsoft.com/en-us/windows/win32/api/winioctl/ni-winioctl-fsctl_duplicate_extents_to_file where the entire copy loop is handled at a lower level (but that's not available in the XBOX kernel).
I think a switch to
NtWriteFile
would end up duplicating much of the content ofWriteFile
and still operating in user-space. I don't know enough to say if the efficiency gain warrants the maintenance cost, but happy to make that change if it's preferred.@JayFoxRox can you clarify?