Releases: WerWolv/EdiZon
Final release
Snapshot Build
This build was compiled on the 12.12.2019. It may be unstable, contains more features and bug fixes too though
New icon and bug fixes
Full changelog
- EdiZon has a new and beautiful icon by kardch!
- Fixed stack overflow when too many addresses were found
- Renamed "Edit RAM" to "Cheats"
RAM editing and Atmosphère cheat support
A few hours ago Atmosphère 0.8.5 was released and it features a cool addition called dmnt:cht which allows you to load cheats for your games. Here comes EdiZon which now has an integrated cheat engine like RAM editor and acts as a cheat management tool for dmnt:cht!
IMPORTANT!
The updater is broken in the EdiZon version 2.2.0 and lower! Please update manually to this release!
Full Changelog
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Cheat engine like RAM editor!
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Freezing of variables in RAM using dmnt:cht. Only works with Atmosphère, not with other CFWs!
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Cheat management tool for Atmosphère's dmnt:cht. Only works with Atmosphère, not with other CFWs!
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Reimplemented the auto updater. This is a breaking change! You need to update to this release manually.
- Now updates configs, scripts AND cheats!
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Fixed and greatly improved the uploading of save files. You now get a code you can enter on http://edizon.werwolv.net . Thanks A LOT to @Ac_K for all his help!
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Lots of UI and touch bug fixes
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Fixed building being impossible except your were me
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Added progress bars to many long lasting operations
Touch controls!
Full changelog
- Added proper touch scrolling to the main menu and part of the editor
- Added tool tips to widgets. Every widget can now have extra information attached to it
- Navigation in the editor now only uses the joy sticks while modifying values uses the dpad.
- Add a way to display a message when loading a config
- Fixed button widgets not setting strArgs and intArgs properly thus being useless
- Fixed crash when trying to upload a batch backup
- Added a "loading editor" message to prevent EdiZon from looking frozen
Save file uploading
Full Changelog
- Added save file upload to https://transfer.sh! Special thanks to @StevenMattera for his server side script :)
- Added
button
widget that executes a function in the script file - Added message boxes when updating EdiZon/configs and uploading a save file to avoid the switch looking locked up.
- Added more debug logs to help script creators
Bug fixes
Python support!
Almost 9 months after I've started working on EdiZon I'm satisfied enough to bump up it's version to 2.0.0! An oh boy it took time but here it is:
Full Changelog
- Python support! You heard right. You can now make scripts for EdiZon in the language everybody loves!
- Easy way of restoring saves. Just put them in the
/EdiZon/restore
folder and they will automatically show up for every game you have. - Added an author key to every config. This means the person who made the save editor now gets credited in EdiZon.
- Added a file to every
/EdiZon/<titleID>
folder that displays what game this folder belongs to. - Cleaned up the UI a bit
I know, the changelog isn't that long but having support for python as a scripting language not only makes the file size of EdiZon 3 times bigger, it hopefully does the same to the amount of configs too :)
I hope you all still enjoy EdiZon and continue doing that in the future. Cheers!
New user selection!
Another release right after the other one!
Changelog
- Removed the old account selection and replaced it with the switch's user selection applet!
- Fixed icon rendering on the hbmenu
- Made some animations prettier and cleaned up the UI a bit
- Fixed cancellation of batch backups still showing the keyboard
- Fixed some applet related memory leaks / corruptions that may have crashed other homebrew when launched afterwards
- Config developers: Added a comment widget that can display any text inside the editor
- Switched from using L and R to ZL and ZR for batch backups and editable-only titles in the menu
Keyboard support!
After over 2 months there's finally a new release of EdiZon! This time featuring the following additions:
Changelog
- Naming of backups using the Switch's software keyboard!
- Editing values by entering the value with the keyboard!
- New beautiful icon by @bernv3
- Less biased SX OS warning message and fix for the false positive on ReiNX2.0
- New libnx 2.0.0 rendering code
- Fixed weird menu scrolling bug when less than 10 titles were displayed
- Fixed the laggy menu
- Easier to understand error messages
Developers
- String Widgets! A widget that lets you enter text with the keyboard
- Dummy values that allow you to make runtime adjustments and send data over to the script without modifying the save file itself
- Support for different files in the same game. All of them get their own config values.
- Read the Wiki for more information!