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SplashText.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<RootNamespace>WeatherElectric.SplashText</RootNamespace>
<LangVersion>default</LangVersion>
<IsPackable>false</IsPackable>
<Company>Weather Electric</Company>
<AssemblyVersion>2.3.0.0</AssemblyVersion>
<FileVersion>2.3.0.0</FileVersion>
<NeutralLanguage>en-US</NeutralLanguage>
<AssemblyName>SplashText</AssemblyName>
<Version>2.3.0</Version>
<Authors>Mabel Amber</Authors>
<Title>SplashText</Title>
<Description>Adds splash text to Void G114's menu.</Description>
<Copyright>Mabel Amber</Copyright>
</PropertyGroup>
<PropertyGroup>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>TRACE;MELONLOADER</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants>TRACE;MELONLOADER</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Links\**"/>
<Compile Remove="Staging\**"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Links\**"/>
<EmbeddedResource Remove="Staging\**"/>
</ItemGroup>
<ItemGroup>
<None Remove="Links\**"/>
<None Remove="Staging\**"/>
<None Remove="Refs\**"/>
<None Remove=".gitignore"/>
<None Remove="README.md"/>
<None Remove="setup.bat"/>
</ItemGroup>
<ItemGroup>
<Reference Include="BoneLib">
<HintPath>Links\Mods\BoneLib.dll</HintPath>
</Reference>
<PackageReference Include="LavaGang.MelonLoader" Version="0.7.0"/>
<PackageReference Include="Bonelab.GameLibs.Steam" Version="6.0.0"/>
<PackageReference Include="Il2CppInterop.Runtime" Version="1.4.5"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY "$(TargetPath)" "$(SolutionDir)Links\Mods"
COPY "$(TargetPath)" "$(SolutionDir)Staging\Mods""/>
</Target>
</Project>