Graphics engine that I am making just for learning 3D graphics, it might as well be the graphics pipeline for PoneNgine if it goes anywhere. Keep in mind the code may be messy.
- Have Qt 5.7 or later
- Link the following libraries in the PonyGL.pro file:
- GLFW
- glew
- SOIL2
- SFML (for audio)
- Assimp
- Freetype (currently not used, but it will be in the future)
- Load your own stuff (models, sounds, shaders, etc.) in the run() function and load them in the game loop inside PonyGL.cpp.
- Compile it (tested under MinGW 32bit)
- If you want, you can use the old PonyGL resources and load them, which are available here
- Run that frick.
- WASD keys to move camera and mouse to look around
- Hold CTRL to move faster
- Hold R to move slower