Releases: WAUthethird/Marble-Marcher-Community-Edition
Releases · WAUthethird/Marble-Marcher-Community-Edition
Graphics hotfix
This is a release to address a graphics bug regarding compute shader compilation. If you are experiencing issues after recent software updates, the bug has been addressed here.
Minor improvements; new music
I'm making this new release of MMCE just because we haven't had one in a little while. Not very much progress has been made, but we have a few changes that are worth mentioning.
- New Music by Panorrrama
- Minor Bugfixes
- New Danish localisation
Real Time Path Tracing
Global illumination shader and bug fixes
Fixed most bugs, cleaned shaders and added DOF
- Added depth of field (bokeh convolution)
- Original shaders now definitely work
- Compute shader folder was sorted
- All shaders were cleaned
- Added random number generators, so you can implement path tracing for example
- Now ray marching uses over-relaxation, should be slightly faster
- Folder contents are now sorted so you get the same results on every system
- Bloom halo-box bug fixed
Bugfixes
- Better compilation
- Zoom in and out buttons
- Reset camera position in editor
- The number of "Are you sure?" windows is limited to 1.
Test linux release
Level replay and more
- Screenshot previews
- Best single level run replay, saved in files, can be used to verify speedruns.
https://www.youtube.com/watch?v=nxRO-Az1PU8
Gamepad support and keyboard mapping
Bug fixes and more
Change-list:
- Added a cross-eye 3d mode
- Added auto-exposure, aka adaptive brightness
- Improved bloom
- Improved shadow upscaling
- Added original shaders as a new configuration
- Added NEON shaders
- Visual changes to most of the original levels
- Improved flag texture mapping
- Interface bug-fixes
- Added a credits menu
- New pause menu
- New settings menu
- Added a screenshot sound
- Play next level setting in the editor now works
- Added several new levels