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Hewwos again :D
I think I've settled on a slightly different way of loading in the sprite for Roo. It's not a major change, but I'm gonna use this method for my mods in the future, if at the very least just because it looks sleeker in my opinion (unless it turns out that it's actually rally bad).
know the git diff will show the differences, but lemme explain:
Assembly.GetExecutingAssembly().GetManifestResourceStream("icon")
->GetType().Assembly.GetManifestResourceStream("icon")
removes the need for theusing System.Reflection;
stream.Read(imgData, 0, (int) stream.Length);
->new byte[stream.Length]
removes the need for the explicit cast, sincenew byte[stream.Length]
does so implicitly.using (...) { ... }
->using ...;
just looks shorter. Produces the exact same bytecode though (try/catch/finally block).As always, up to you! Just though I'd share what I discovered (still learning Microsoft's SDK). Thanks again for making the mod in the first place!