Fire mode cycling + Coding convensions #2
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Hi!
Used your mod and really like it!
When you mentioned that gamepads would be supported if enough people wanted it, I immediately went to work.
A couple of changes have been made to make it compliant with C#'s Coding Conventions, and to follow general programming idioms (single responsebility).
In addition, I changed the way fire modes are selected in preparation work for gamepad support.
Now users cycle through the fire modes using number key 1.
This way you only have to modify the check for if the fire mode cycle button has been pressed.
I'm uncertain if they use Unity's new input manager, but if they don't getting gamepad support will be challenging:
One idea could be to convert the mod by creating new skills instead for the additional fire modes.
If the ability to change fire mode during the run needs to be present, you could use skill_swap to swap the fire skill.
At last, I sadly won't be able to reply promptly.
Feel free to only take the bits you like!