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Viskores

Viskores is a toolkit of scientific visualization algorithms for emerging processor architectures. Viskores supports the fine-grained concurrency for data analysis and visualization algorithms required to drive extreme scale computing by providing abstract models for data and execution that can be applied to a variety of algorithms across many different processor architectures.

You can find out more about the design of Viskores on the Viskores Wiki.

Current Status

Viskores is a adopting the functionality of Viskores as a part of the High Performance Software Foundation (HPSF). As this project becomes more functional, more details will be added here.

Technical Charter

See the technical charter and governance document for the structure of the project.

Learning Resources

  • A high-level overview is given in the IEEE Vis talk "Viskores: Accelerating the Visualization Toolkit for Massively Threaded Architectures."

  • The Viskores Users Guide provides extensive documentation. It is broken into multiple parts for learning and references at multiple different levels.

    • "Part 1: Getting Started" provides the introductory instruction for building Viskores and using its high-level features.
    • "Part 2: Using Viskores" covers the core fundamental components of Viskores including data model, worklets, and filters.
    • "Part 3: Developing with Viskores" covers how to develop new worklets and filters.
    • "Part 4: Advanced Development" covers topics such as new worklet types and custom device adapters.
  • A practical Viskores Tutorial based in what users want to accomplish with Viskores:

    • Building Viskores and using existing Viskores data structures and filters.
    • Algorithm development with Viskores.
    • Writing new Viskores filters.
  • Community discussion takes place on the Viskores users email list.

  • Doxygen-generated reference documentation is available for both:

Contributing

There are many ways to contribute to Viskores, with varying levels of effort.

See the CONTRIBUTING.md for more ways to contribute and instructions.

Dependencies

Viskores Requires:

  • C++14 Compiler. Viskores has been confirmed to work with the following
    • GCC 5.4+
    • Clang 5.0+
    • XCode 5.0+
    • MSVC 2015+
    • Intel 17.0.4+
  • CMake
    • CMake 3.12+
    • CMake 3.13+ (for CUDA support)
    • CMake 3.24+ (for ROCM+THRUST support)

Optional dependencies are:

  • Kokkos Device Adapter
    • Kokkos 3.7+
    • CXX env variable or CMAKE_CXX_COMPILER should be set to hipcc when using Kokkos device adapter with HIP (ROCM>=6).
  • CUDA Device Adapter
  • TBB Device Adapter
  • OpenMP Device Adapter
    • Requires a compiler that supports OpenMP >= 4.0.
  • OpenGL Rendering
    • The rendering module contains multiple rendering implementations including standalone rendering code. The rendering module also includes (optionally built) OpenGL rendering classes.
    • The OpenGL rendering classes require that you have a extension binding library and one rendering library. A windowing library is not needed except for some optional tests.
  • Extension Binding
  • On Screen Rendering
    • OpenGL Driver
    • Mesa Driver
  • On Screen Rendering Tests
  • Headless Rendering

Viskores has been tested on the following configurations:c

  • On Linux
    • GCC 5.4.0, 5.4, 6.5, 7.4, 8.2, 9.2; Clang 5, 8; Intel 17.0.4; 19.0.0
    • CMake 3.12, 3.13, 3.16, 3.17
    • CUDA 9.2, 10.2, 11.0, 11.1
    • TBB 4.4 U2, 2017 U7
  • On Windows
    • Visual Studio 2015, 2017
    • CMake 3.12, 3.17
    • CUDA 10.2
    • TBB 2017 U3, 2018 U2
  • On MacOS
    • AppleClang 9.1
    • CMake 3.12
    • TBB 2018

Building

Viskores supports all major platforms (Windows, Linux, OSX), and uses CMake to generate all the build rules for the project. The Viskores source code is available from the Viskores download page or by directly cloning the Viskores git repository.

The basic procedure for building Viskores is to unpack the source, create a build directory, run CMake in that build directory (pointing to the source) and then build. Here are some example *nix commands for the process (individual commands may vary).

$ tar xvzf ~/Downloads/viskores-v2.0.0.tar.gz
$ mkdir viskores-build
$ cd viskores-build
$ cmake-gui ../viskores-v2.0.0
$ cmake --build -j .              # Runs make (or other build program)

A more detailed description of building Viskores is available in the Viskores Users Guide.

Example

The Viskores source distribution includes a number of examples. The goal of the Viskores examples is to illustrate specific Viskores concepts in a consistent and simple format. However, these examples cover only a small portion of the capabilities of Viskores.

Below is a simple example of using Viskores to create a simple data set and use Viskores's rendering engine to render an image and write that image to a file. It then computes an isosurface on the input data set and renders this output data set in a separate image file:

#include <viskores/cont/Initialize.h>
#include <viskores/source/Tangle.h>

#include <viskores/rendering/Actor.h>
#include <viskores/rendering/CanvasRayTracer.h>
#include <viskores/rendering/MapperRayTracer.h>
#include <viskores/rendering/MapperVolume.h>
#include <viskores/rendering/MapperWireframer.h>
#include <viskores/rendering/Scene.h>
#include <viskores/rendering/View3D.h>

#include <viskores/filter/contour/Contour.h>

using viskores::rendering::CanvasRayTracer;
using viskores::rendering::MapperRayTracer;
using viskores::rendering::MapperVolume;
using viskores::rendering::MapperWireframer;

int main(int argc, char* argv[])
{
  viskores::cont::Initialize(argc, argv, viskores::cont::InitializeOptions::Strict);

  auto tangle = viskores::source::Tangle(viskores::Id3{ 50, 50, 50 });
  viskores::cont::DataSet tangleData = tangle.Execute();
  std::string fieldName = "tangle";

  // Set up a camera for rendering the input data
  viskores::rendering::Camera camera;
  camera.SetLookAt(viskores::Vec3f_32(0.5, 0.5, 0.5));
  camera.SetViewUp(viskores::make_Vec(0.f, 1.f, 0.f));
  camera.SetClippingRange(1.f, 10.f);
  camera.SetFieldOfView(60.f);
  camera.SetPosition(viskores::Vec3f_32(1.5, 1.5, 1.5));
  viskores::cont::ColorTable colorTable("inferno");

  // Background color:
  viskores::rendering::Color bg(0.2f, 0.2f, 0.2f, 1.0f);
  viskores::rendering::Actor actor(tangleData.GetCellSet(),
                               tangleData.GetCoordinateSystem(),
                               tangleData.GetField(fieldName),
                               colorTable);
  viskores::rendering::Scene scene;
  scene.AddActor(actor);
  // 2048x2048 pixels in the canvas:
  CanvasRayTracer canvas(2048, 2048);
  // Create a view and use it to render the input data using OS Mesa

  viskores::rendering::View3D view(scene, MapperVolume(), canvas, camera, bg);
  view.Paint();
  view.SaveAs("volume.png");

  // Compute an isosurface:
  viskores::filter::contour::Contour filter;
  // [min, max] of the tangle field is [-0.887, 24.46]:
  filter.SetIsoValue(3.0);
  filter.SetActiveField(fieldName);
  viskores::cont::DataSet isoData = filter.Execute(tangleData);
  // Render a separate image with the output isosurface
  viskores::rendering::Actor isoActor(
    isoData.GetCellSet(), isoData.GetCoordinateSystem(), isoData.GetField(fieldName), colorTable);
  // By default, the actor will automatically scale the scalar range of the color table to match
  // that of the data. However, we are coloring by the scalar that we just extracted a contour
  // from, so we want the scalar range to match that of the previous image.
  isoActor.SetScalarRange(actor.GetScalarRange());
  viskores::rendering::Scene isoScene;
  isoScene.AddActor(isoActor);

  // Wireframe surface:
  viskores::rendering::View3D isoView(isoScene, MapperWireframer(), canvas, camera, bg);
  isoView.Paint();
  isoView.SaveAs("isosurface_wireframer.png");

  // Smooth surface:
  viskores::rendering::View3D solidView(isoScene, MapperRayTracer(), canvas, camera, bg);
  solidView.Paint();
  solidView.SaveAs("isosurface_raytracer.png");

  return 0;
}

A minimal CMakeLists.txt such as the following one can be used to build this example.

cmake_minimum_required(VERSION 3.12...3.15 FATAL_ERROR)
project(ViskoresDemo CXX)

#Find the Viskores package
find_package(Viskores REQUIRED QUIET)

if(TARGET viskores::rendering)
  add_executable(Demo Demo.cxx)
  target_link_libraries(Demo PRIVATE viskores::filter viskores::rendering viskores::source)
endif()

License

Viskores is distributed under the OSI-approved BSD 3-clause License. See LICENSE.txt for details.