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It usually crashes when switching locations for me, but it might also be about ram usage increasing and all. It's also worth mentioning that ive got plenty miis and my save is a bit advanced, and crashes happen more often when playing more. Turning on ignore missing services doesn't work either.
Reproduction steps
My settings are: shader cache, ptc, macro hle and vsync are on and memory manager mode is host unchecked. I have more miis, so that's useful too, and it happens when playing a bit longer. My gameplay always ends in a crash, and it doesn't take long, they almost always happen when switching locations.
a93be7a5e5764e6cac2aadebf5b26500.MOV
Log file
Too big to add
OS
iOS 26.4.2
Ryujinx version
2.4.5
Game version
1.0.0
CPU
Apple A18
GPU
Apple A18
RAM
8GB
List of applied mods
No response
Additional context?
I did a bit of research and observed the game's behavior, the issue certainly lays in ram spiking and refusing to clear up and stay stable. Now I know it's not about switching locations, but the additional ram that comes with it until it reaches 6gb (on my 8gb device) and crashes to prevent further accumulation. I hope either MeloNX or MeloVertex devs do something about it.
Description of the issue
It usually crashes when switching locations for me, but it might also be about ram usage increasing and all. It's also worth mentioning that ive got plenty miis and my save is a bit advanced, and crashes happen more often when playing more. Turning on ignore missing services doesn't work either.
Reproduction steps
My settings are: shader cache, ptc, macro hle and vsync are on and memory manager mode is host unchecked. I have more miis, so that's useful too, and it happens when playing a bit longer. My gameplay always ends in a crash, and it doesn't take long, they almost always happen when switching locations.
a93be7a5e5764e6cac2aadebf5b26500.MOV
Log file
Too big to add
OS
iOS 26.4.2
Ryujinx version
2.4.5
Game version
1.0.0
CPU
Apple A18
GPU
Apple A18
RAM
8GB
List of applied mods
No response
Additional context?
I did a bit of research and observed the game's behavior, the issue certainly lays in ram spiking and refusing to clear up and stay stable. Now I know it's not about switching locations, but the additional ram that comes with it until it reaches 6gb (on my 8gb device) and crashes to prevent further accumulation. I hope either MeloNX or MeloVertex devs do something about it.