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Disable mac sign if not on main (#81)
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* Update build_macos.yml

* Update README.md
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Ughuuu authored Aug 15, 2024
1 parent c7f42e6 commit 91b3047
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1 change: 1 addition & 0 deletions .github/workflows/build_macos.yml
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Expand Up @@ -55,6 +55,7 @@ jobs:
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
if: github.ref == 'refs/heads/main'
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -56,6 +56,8 @@ Go to a github release, copy paste the addons folder to the samples folder. Rest

Normal times for this, using tiny.en model are about 0.3s. This only does transcribing.

NOTE: Currently this node supports only some .WAV files. The transcribe function takes as input a `PackedFloat32Array` buffer. Currently the only format supported is if the .WAV is `AudioStreamWAV.FORMAT_8_BITS` and `AudioStreamWAV.FORMAT_16_BITS`. For other it will simply not work and you will have to write a custom decoder for the .WAV file. Godot does support decoding it at runtime, check how CaptureStreamToText node works.

## CaptureStreamToText

This runs also resampling on the audio(in case mix rate is not exactly 16000 it will process the audio to 16000). Then it runs every transcribe_interval transcribe function.
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