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Rebalance bosses, add boss wait time at battle start
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SgtCoDFish committed Sep 1, 2014
1 parent a30da9f commit d44a73d
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions core/src/uk/org/ulcompsoc/tesseract/TesseractMain.java
Original file line number Diff line number Diff line change
Expand Up @@ -139,8 +139,8 @@ public class TesseractMain extends ApplicationAdapter {
private Texture[] bossTextures = null;
private Animation[] bossAnims = null;
private Stats[] bossStats = { new Stats(20, 15, 10, 3),
new Stats(100, 15, 10, 1), new Stats(150, 20, 10, 5), new Stats(150, 25, 10, 5), new Stats(150, 30, 10, 2),
new Stats(150, 35, 10, 5), new Stats(100, 40, 5, 2) };
new Stats(100, 15, 10, 1), new Stats(300, 15, 10, 5), new Stats(200, 20, 10, 5), new Stats(150, 20, 10, 2),
new Stats(200, 20, 10, 5), new Stats(350, 25, 5, 2) };

private Texture[] worldSelectTextures = null;

Expand Down Expand Up @@ -739,7 +739,7 @@ private void addBoss(Engine engine) {
boss.add(new Renderable(bossAnims[currentMapIndex]).setAnimationResolver(new PingPongFrameResolver(0.1f)));
boss.add(bossStats[currentMapIndex]);
boss.add(new Boss());
boss.add(new Combatant());
boss.add(new Combatant().setThinkingTime(bossStats[currentMapIndex].getThinkTime() / 2.0f));
Enemy enemy = Mappers.enemy.get(map.bossEntity);
boss.add(enemy);
boss.add(new Named(enemy.speciesName));
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