-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Shooting range targets #36
base: dev
Are you sure you want to change the base?
Conversation
@oninbo, we need both backwards and forward buttons. Also, a target should be connected to a rail, moving along it. Also, the control panel with the target is a single BP, right? |
I think rail is a problem more of level design. |
Our target system should come with a rail. It later should be spline-based solution with automatic processing the range. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Make everything a single BP (AActor
) instead. Also, don't put it to the root ThirdPersonCPP/BP
directory, we have Interactive
one.
Edit: on the second thought, it's better to have 2 BPs: one for the rail+target and another one for control panel. Would work pretty similar to a light switcher we have.
Moving target that can be controlled by using the buttons (green for forward, red for reset).
The distance to the target can be seen on the screen near the buttons.