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Is it possible to specify in which GPU I want the environment to run? #115
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Hi @albertbou92 You can pass this as a command line argument when the Unity executable launches: https://docs.unity3d.com/Manual/CommandLineArguments.html
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Hi Arthur,
this command works for linux? It says MacOs only.
When using Metal, make the Editor use a particular GPU device by passing it
the index of that GPU (macOS only).
…On Thu, May 7, 2020 at 8:32 PM Arthur Juliani ***@***.***> wrote:
Hi @albertbou92 <https://github.com/albertbou92>
You can pass this as a command line argument when the Unity executable
launches: https://docs.unity3d.com/Manual/CommandLineArguments.html
-force-device-index
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Hey folks, |
Hi @JeniaJitsev Does the |
Hey @awjuliani , |
Situation is following: machine has 4 RTX GPUs. I would like to have a run setup, where following happens: GPU 0 : Unity Rendering I can control CUDA (training part) just fine by setting corresponding |
This may be a Unity bug, I would recommend asking about it in the official Unity forums. There is a linux section: https://forum.unity.com/forums/linux.109/?_ga=2.221155870.701444405.1590081452-1673116819.1520720368 |
2021 and this option isnt working still |
still |
people who are using |
I have seen that, by default, all instances of the obstacle tower environment I start run in the primary GPU (in my case GPU:0). Is it possible to specify in which GPU I want each instance to run so I can distribute the load?
Thank you
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