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1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed regression issue in v2.x where `NetworkObject.GetNetworkBehaviourAtOrderIndex` was converted from public to internal. (#3541)
- Fixed ensuring OnValueChanged callback is still triggered on the authority when a collection changes and then reverts to the previous value in the same frame. (#3539)
- Fixed synchronizing the destroyGameObject parameter to clients for InScenePlaced network objects. (#3514)
- Fixed distributed authority related issue where enabling the `NetworkObject.DestroyWithScene` would cause errors when a destroying non-authority instances due to loading (single mode) or unloading scene events. (#3500)
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Original file line number Diff line number Diff line change
Expand Up @@ -2762,7 +2762,12 @@ public ushort GetNetworkBehaviourOrderIndex(NetworkBehaviour instance)
return 0;
}

internal NetworkBehaviour GetNetworkBehaviourAtOrderIndex(ushort index)
/// <summary>
/// Returns the <see cref="NetworkBehaviour"/> at the ordered index value which can be obtained using <see cref="GetNetworkBehaviourOrderIndex"/>.
/// </summary>
/// <param name="index">The order index value of the <see cref="NetworkBehaviour"/>.</param>
/// <returns>The <see cref="NetworkBehaviour"/> at the ordered index value or null if it does not exist.</returns>
public NetworkBehaviour GetNetworkBehaviourAtOrderIndex(ushort index)
{
if (index >= ChildNetworkBehaviours.Count)
{
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