Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Fixed memory leaks when domain reload is disabled. (#3428)
- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3415)
- Fixed issue where during a `NetworkObject`'s spawn if you instantiated, spawned, and parented another network prefab under the currently spawning `NetworkObject` the parenting message would not properly defer until the parent `NetworkObject` was spawned. (#3403)
- Fixed issue where in-scene placed `NetworkObjects` could fail to synchronize its transform properly (especially without a `NetworkTransform`) if their parenting changes from the default when the scene is loaded and if the same scene remains loaded between network sessions while the parenting is completely different from the original hierarchy. (#3388)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1303,6 +1303,9 @@ private void OnDestroy()
{
Singleton = null;
}
#if UNITY_EDITOR
EditorApplication.playModeStateChanged -= ModeChanged;
#endif
}

// Command line options
Expand Down