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This fixes an issue where NetworkList properties could cause a small memory leak if they existing on NetworkBehaviour components placed on an in-scene placed NetworkObject.

fix: #3136 (back port will resolve this issue)

Changelog

  • Fixed: Issue where NetworkList properties on in-scene placed NetworkObjects could cause small memory leaks when entering playmode.

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

This fixes the issue with NetworkLists on in-scene placed NetworkObjects causing small memory leaks when entering and exiting playmode.
adding change log entry
removing white spaces
removing added CR/LF entries.
@NoelStephensUnity NoelStephensUnity changed the title fix: networklist editor memoryleak fix: networklist editor memory leak Dec 2, 2024
adding PR number to log entry
@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review December 2, 2024 22:28
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner December 2, 2024 22:28
@NoelStephensUnity NoelStephensUnity merged commit d7df73b into develop-2.0.0 Dec 3, 2024
24 checks passed
@NoelStephensUnity NoelStephensUnity deleted the fix/networklist-editor-memoryleak branch December 3, 2024 00:51
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2 participants