fix: client-server owner authoritative nested NetworkTransform invalid synchronization #3099
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This is a special case for client-server where a server is spawning an owner authoritative
NetworkObjectbut has yet to serialize anything. When the server detects that:NetworkTransform.NetworkTransformis owner authoritative.NetworkObjectis not owned by the server.SynchronizeState.IsSynchronizingis set to false.Then the server would skip the final initialization step which resulted in the loss of the initial
SynchronizeStatesettings.This PR checks for the above conditions during the initial spawning of a
NetworkObjectand then:SynchronizingStateis updated to the instantiated prefab's default flags/settings.SynchronizingState.IsSynchronizingflag so theNetworkTransformruns through the final initialization steps.MTTB-483
fix: #3082
Changelog
NetworkTransformcomponents clearing their initial prefab settings when in owner authoritative mode on the server side while using a client-server network topology which resulted in improper synchronization of the nestedNetworkTransformcomponents.Testing and Documentation