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When a session owner performs a SceneEventType.Load it would cull out all in-scene placed NetworkObjects since the service is not considered an observer.

MTT-9189

Changelog

  • Fixed: Issue with service not getting synchronized with in-scene placed NetworkObject instances when a session owner starts a SceneEventType.Load event.

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

This fixes the issue with in-scene placed NetworkObjects not being synchronized properly when the session owner generates a scene event type load. The service is not considered an observer and when sending a scene event type load it should send all spawned objects.
adding changelog entry
adding associated PR to changelog entry
@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review October 11, 2024 16:59
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner October 11, 2024 16:59
covering synchronization too.
@NoelStephensUnity NoelStephensUnity merged commit e9b7ef4 into develop-2.0.0 Oct 11, 2024
24 checks passed
@NoelStephensUnity NoelStephensUnity deleted the fix/scene-loading-event-not-synchronizing-in-scene-objects branch October 11, 2024 18:44
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2 participants