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@NoelStephensUnity NoelStephensUnity commented Aug 25, 2024

This resolves an issue where a NetworkObject component could be despawned or its GameObject destroyed in the same frame prior to attempting to show it.

MTTB-377
fix: #3023

Changelog

  • Fixed: Issue where the NetworkSpawnManager.HandleNetworkObjectShow could throw an exception if one of the NetworkObject components to show was destroyed during the same frame.

Testing and Documentation

  • Includes integration test NetworkVisibilityTests.HideShowAndDeleteTest.
  • No documentation changes or additions were necessary.

Adding protections against exceptions in the NetworkSpawnManager.HandleNetworkObjectShow method.
validate the fix
adding changelog entry.
adding PR number to changelog entry.
@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review August 25, 2024 17:23
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner August 25, 2024 17:23
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Requires #3024 to be merged in order to pass the package check.

Removing whitespace
Adding 2022.3 define for find objects.
NoelStephensUnity added a commit that referenced this pull request Aug 25, 2024
up-port of #3029
NoelStephensUnity added a commit that referenced this pull request Aug 25, 2024
up-port test of #3029 while also taking into consideration the two network topologies.
@NoelStephensUnity NoelStephensUnity merged commit a597b9f into develop Aug 26, 2024
@NoelStephensUnity NoelStephensUnity deleted the fix/prevent-exception-when-showing-despawned-object branch August 26, 2024 22:54
NoelStephensUnity added a commit that referenced this pull request Aug 26, 2024
… of #3029 (#3030)

* fix

up-port of #3029

* test

up-port test of #3029 while also taking into consideration the two network topologies.

* update

Adding changelog entry.
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NetworkShow() follow by Despawn livelocks the server

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