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Re-parenting of "In Local Space" client-authoritative NetworkTransform results in large interpolation #2843

@zachstronaut

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@zachstronaut

Re-parenting of "In Local Space" client-authoritative NetworkTransform results in large interpolation on non-owning client.

If a non-host client owns a GameObject with a client/owner authoritative NetworkTransform that is "In Local Space" and that object is re-parented by the server, the server/host will see the object interpolated across the difference in the before & after local position even though the world position has not changed.

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