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Rebase unity bro exe onto master #3
base: unity_bro_exe_replacement
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Rebase unity bro exe onto master #3
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- in progress reconstruction of Unity-Technologies@5a6d5d9 after rebasing onto master and some work not being able to be carried over
Reconstruction of google@1a16703
…Have CMake build a fat x86_64;arm64 executable for MacOS commit Reconstruction of google@bc8750a
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LGTM
Before overwriting the old branch, it would be good to test the new Brotli against Unity web builds with brotli compression enabled. |
@juj Is there a difference between what you're saying here and the testing method I outlined in the PR description? |
Ah right, no the description in the PR comment reads great. 👍 |
Initialize comment as it was throwing a seg fault since it was uninitialized
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I didn't see this until review request now...
@brendan-duncan that's okay, thanks for reviewing it. This work is on hold anyways while I work on some higher pri tickets. |
Upon approval and being merged, this branch should replace unity_bro_exe
This PR is for taking our commits from the unity_bro_exe branch and applying them to the updated version of brotli (our master branch is already in sync with the updated version of brotli, and purposely excludes these Unity specific commits). The branch unity_bro_exe is the one that we reference in the editor as the brotli executable.
I did the following to test the changes:
I only tested this on Mac so far, I plan to test on Windows but will reach out to QA for help testing Linux. Decompression fallback should also be tested.
These are the brotli builds I generated with my changes (step 2 above):