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[10.x.x] Merge Hdrp/staging [Skip CI] #933
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* start of volume docs (need switching branch) * moar docs * Reviewed exposure override * Reviewed render pipeline debug window doc and changed some formatting * Changed html links to md * Update HDRP-Camera.md * Removed rogue space * Small changes to the exposure page Co-authored-by: Lewis Jordan <[email protected]>
…896) * Fix depth offset and transparent motion vector for unlit transparent * cleanup and fix the shadow pre/post alpha clip
…lCameraData (1254383). (#846) Co-authored-by: sebastienlagarde <[email protected]>
* Split GenerateHLSL code from PhysicallyBasedSkyRenderer in a separate file to fix Generator Includes tool * Update ShaderVariablesPhysicallyBasedSky.cs.hlsl
* removed warnings related to ray binning in XR * fix RenderRayTracedReflections with XR * add errors if Path Tracing is used with XR single-pass * add missing shader macros * add entry to changelog Co-authored-by: sebastienlagarde <[email protected]>
* Cleanup the HD fields * Fix distortion appearing two times in the UI
* Split GenerateHLSL code from PhysicallyBasedSkyRenderer in a separate file to fix Generator Includes tool
* Update ShaderVariablesPhysicallyBasedSky.cs.hlsl
* Fix constant buffer layout for physically based sky
- Update Vector3 to Vector4 to reflect actual padding/layout for non-DX
platforms (both are 16 bytes in the shader space, but 12 bytes in C#)
- Updates to shader code to reference only the float3 data being set up
* Update references screenshots
Co-authored-by: Sebastien Lagarde <[email protected]>
* Move HDShadowFilteringQuality to main package as it is not used anymore * Update Upgrading-from-2020.1-to-2020.2.md
…ShaderPas template code
* re revert the PR * Fixed planar probes with render graph. * Fixed an issue with msaa resolve pass when movecs aren't enabled. Co-authored-by: Julien Ignace <[email protected]>
* Add support for reflection controller. * Fix compilation * Fixed compilation issue and naming * Fixed compilation issue and naming * Update IndirectLightingControllerEditor.cs * Update CHANGELOG.md * Update Override-Indirect-Lighting-Controller.md * Update Override-Indirect-Lighting-Controller.md * Update Override-Indirect-Lighting-Controller.md * Update. Indirect controller also affect planar Co-authored-by: Sebastien Lagarde <[email protected]>
* Compute shader stripping * changelog Co-authored-by: sebastienlagarde <[email protected]>
* disable unsupported dxr tests in xr * enable dxr tests in xr on Yamato * add HDRP_DXR playmode_XR to ABV
* Change unity version guards for ESRAM * move commas
* Added the CullMode property for opaque objects * Updated changelog * Updated Opaque 8101 test * Fix SG preview and settings indent level * Add culmode opaque unlit Co-authored-by: sebastienlagarde <[email protected]>
* Add test scene for vertex normal and vertex tangent * Add references images for other API
* Upgrading documentation update * Typo * Added link to Terrain class
* fix warning in HDAdditionalLightData OnValidate * Changelog * Avoid calling update Co-authored-by: sebastienlagarde <[email protected]>
…ux and Win Vulkank
* Add the list of forbidden keywords to use in SG blackboard in the doc * Update Customizing-HDRP-materials-with-Shader-Graph.md * Update Customizing-HDRP-materials-with-Shader-Graph.md
* Scene Exposure Override * Changelog * better changelog * fix Co-authored-by: sebastienlagarde <[email protected]>
* Port code * changelog * Revert HDRP asset Co-authored-by: sebastienlagarde <[email protected]>
* Refactor * Refacto to support multiple SRPs * Missing doc + Re-enable PreviewGUI in the Inspector * Add Icons for IES Profiles
* Rename (HDRP) Compositor to Graphics Compositor * Missed a few occurancies
* - Fixed a bug related to denoising ray traced reflections. - Added presets for ray traced reflections. * Testing the asset of the ray tracing usage parameters in ssr * Mistake in history rejection for RTR * Only use one texture for ray traced reflection upscaling Adjust the upscale radius based on the roughness value * Adjusted the preset values * Updating the screenshots after changing the upscale radius metric. Co-authored-by: sebastienlagarde <[email protected]>
…953) * - Fixed a warning in the ray tracing ambient occlusion compute shader. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]>
…nd spot shadows (#951) Co-authored-by: sebastienlagarde <[email protected]>
… macro RAYTRACING (#937) * Change code to have a indirectDiffuseMode and start to clean RaytracingMacro * Little extra cleanup
* Final image histogram ported * changelog Co-authored-by: sebastienlagarde <[email protected]>
* Change code to have a indirectDiffuseMode and start to clean RaytracingMacro * Little extra cleanup * Clean area shadow code and remove usless macro * update shader config files for projects * Better naming for SKIP_RASTERIZED_AREA_SHADOWS * Update Upgrading-from-2020.1-to-2020.2.md * remove useless comment
* Change code to have a indirectDiffuseMode and start to clean RaytracingMacro * Little extra cleanup * Clean area shadow code and remove usless macro * update shader config files for projects * Better naming for SKIP_RASTERIZED_AREA_SHADOWS * Update Upgrading-from-2020.1-to-2020.2.md * remove useless comment * cleanup have deferred rendering
…t for DXR (#960) * Change code to have a indirectDiffuseMode and start to clean RaytracingMacro * Little extra cleanup * Clean area shadow code and remove usless macro * update shader config files for projects * Better naming for SKIP_RASTERIZED_AREA_SHADOWS * Update Upgrading-from-2020.1-to-2020.2.md * remove useless comment * cleanup have deferred rendering * Clean RaytracingIndirectDiffuse.compute code * Move screen space shadow to a multicompile + remove Raytracing macro * Remove config package from DXR Test
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Purpose of this PR
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Any test projects to go with this to help reviewers?
Comments to reviewers
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