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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed couple bugs in the volumetric clouds shader code.
- Fixed PBR Dof using the wrong resolution for COC min/max filter, and also using the wrong parameters when running post TAAU stabilization. (case 1388961)
- Fixed the list of included HDRP asset used for stripping in the build process.
- Fixed issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.

## [14.0.0] - 2021-11-17

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Original file line number Diff line number Diff line change
Expand Up @@ -880,7 +880,7 @@ void GenerateDebugImageHistogram(RenderGraph renderGraph, HDCamera hdCamera, Tex

using (var builder = renderGraph.AddRenderPass<DebugImageHistogramData>("Generate Debug Image Histogram", out var passData, ProfilingSampler.Get(HDProfileId.FinalImageHistogram)))
{
ValidateComputeBuffer(ref m_DebugImageHistogramBuffer, k_DebugImageHistogramBins * 4, sizeof(uint));
ValidateComputeBuffer(ref m_DebugImageHistogramBuffer, k_DebugImageHistogramBins, 4 * sizeof(uint));
m_DebugImageHistogramBuffer.SetData(m_EmptyDebugImageHistogram); // Clear the histogram

passData.debugImageHistogramCS = defaultResources.shaders.debugImageHistogramCS;
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