Fix Scene View + Render Scale Logic #6423
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
This commit reverses an unintentional change to the scene view's
handling of the render scale setting. This change was introduced
in #6274.
This commit also attempts to consolidate some of the render scale logic
in URP's code by modifying the shader constant logic to query the scaled
camera dimensions directly from the camera target descriptor rather than
calculating them again.
Testing status
What has been tested
What needs testing