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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -76,6 +76,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Modified HDRP to use common FSR logic from SRP core.
- Optimized FSR by merging the RCAS logic into the FinalPass shader.
- Integrate a help box to inform users of the potential dependency to directional lights when baking.
- Changed default numbder of physically based sky bounce from 8 to 3

## [13.1.0] - 2021-09-24

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Expand Up @@ -113,7 +113,7 @@ public partial class PhysicallyBasedSky : SkySettings

/// <summary> Number of scattering events. </summary>
[Tooltip("Sets the number of scattering events. This increases the quality of the sky visuals but also increases the pre-computation time.")]
public ClampedIntParameter numberOfBounces = new ClampedIntParameter(8, 1, 10);
public ClampedIntParameter numberOfBounces = new ClampedIntParameter(3, 1, 10);

/// <summary> Ground tint. </summary>
[Tooltip("Specifies a color that HDRP uses to tint the Ground Color Texture.")]
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